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Rakka - Klum Armor

I had the opportunity to kickstart the early versions of Rakka's alien creature, Klum. Eventually, it was passed to our character artist Ian Spriggs who did majority of the designs and iterations. Simultaneously, Neill and I came up with the visuals and functions for their alien technology. Internally known as Swax, short for Swang Wax, these black matters can take on any shape or density to meet different needs. This became the primary language behind all of Rakka's alien technologies.

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Final iterations on the "helmet" designs. We wanted to make it clear that these aliens were not able to breathe the air on earth.

Final iterations on the "helmet" designs. We wanted to make it clear that these aliens were not able to breathe the air on earth.

We decided that the suit could have these directional spikes that really sells the aggressiveness of these creatures.

We decided that the suit could have these directional spikes that really sells the aggressiveness of these creatures.

Neill eventually wanted the armor to blend into the body, especially on the arms and legs.

Neill eventually wanted the armor to blend into the body, especially on the arms and legs.

The very first sketch of the bio-suit, where it featured a much thicker, fully covered armor suit.

The very first sketch of the bio-suit, where it featured a much thicker, fully covered armor suit.

The weapons essentially shared the same technology. The idea that made it to the final film is this one, where the gun vacuums the particles in the air, mixing it with Swax to create ammunition.

The weapons essentially shared the same technology. The idea that made it to the final film is this one, where the gun vacuums the particles in the air, mixing it with Swax to create ammunition.

They could also have more traditional weapons like swords or lance (my personal favourite).

They could also have more traditional weapons like swords or lance (my personal favourite).